--- ENG --- 1. First, the map is generated randomly by noise. 2. Then it is filled with water. 3. Then resources are generated, from the center. * All this is g...
--- ENG --- I Worked with the material for tiles: Now they search for a neighbor for a match and draw "outline" if the neighbor is not similar to the current ti...
--- ENG --- While finalizing the building: "Drone Base" I came to the conclusion that the rest of the buildings need to be slightly changed and finalized. Added...
--- ENG --- I completely forgot about this building ) The building cuts up items of one grade lower: One 2x4 cube (tier 3) => Two 1x4 cubes (tier 2) One 1x4 cub...
--- ENG --- This is how the interaction of buildings and conveyors looks now. From the global: I want to try adding the "storage" building and change the extrac...
--- ENG --- Added a synthesis effect. This effect will be for all buildings that create another item: Farm creates a cloud. Drone base creates drones. Laborator...
--- ENG --- Added resource creation effects. Added resource appearance logic. Later I will show how the interaction of buildings with each other looks like. ---...